![]() ![]() Modified: General performance improvements during the night This part may still have issues, but the real fix will come with the redesign of the Passive Skill UI within the end of this week.įix: Templars were sometime showing up in the begining of Quest 1 Modified: Even if activated, waypoints outside Amarth are not usable until the end of quest 2įix: Quest 2: Grabbing Luthor Stash will now automaticallyįix: Issue when saving Passive Skills. ![]() New: Amarth's door will not open in the beginning of Quest 2. ![]() New scripted quest will come next week, when the game will be a bit more stable.įix: Bug triggering an attack when talking to an NPCįix: Player no longer moves when talking to an NPC New: Text tooltip for quest 5 : Quest 5 is now about exploring the open world. New: Butcher Zombie is now carrying a Cleaverįix: Butcher Zombie movement animation bugįix: Full fix for dynamic vegetation! We re-enabled dynamic grass, if you have any problem, please let us know!įix: Many blocking events in quests - known issue : sometime, quest 1 may start in Amarth (for newly created character). It has been disabled because it caused crashed on the lower configuration.ĪI: Invoked Skull Crusher movement speed increasedįix: Removed Ground Alignement of Charger Knight model causing crashesįix: Infernal Dogs flying over the ground without animation We are still working to bring the dynamic grass back. However, the newly created character can play as normal.įix: Several crashes from various gameplay elementsįix: Several Crashes when leaving a Randomly Generated Dungeon from the entranceįix: Crashes when creating a randomly generated dungeonįix: Various quest events not sent (templar starting with the player in the begining of quest 1, Father Gernez not giving instruction nor quest reward.)įix: Health Icons not removed from a Randomly Generated Dungeon to another, removing useless icons from the screenįix : Issue when a character started Quest 2 in the first area of the game, blocking the progression of the gameįix: Checkpoints not resetting when a new character was loaded, causing quest progression to be blockedįix: Luthor no longer disppear when player dies (blocking event for quest 2) It will be fixed in the next update, tomorrow. Known Issue : It may happen that a new character starts immedialty at quest2. ![]()
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